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The Latest Advancements in Reality Gaming

The Latest Advancements in Reality Gaming

The Latest Advancements in Reality Gaming

If you have had the opportunity to stay up to speed with the world of technology, you have probably come to realize by now that realism and the most immersive experience combined together have been significant keys in determining the future of cloud gaming.

Though the same could be said about nearly any type of video game out there, these two specific factors are considered to be the most important, as both realism and immersion allow for much more quicker response times compared to other stimuli. And if you consider yourself to be a gamer, whether amateur or pro, we all know how recent bandwidth and latency issues can turn our gaming experience into something far less enjoyable than it was designed to be. With that being said, these are just some of the reasons why most of the world is experimenting with virtual reality gaming more than ever.

Also known as immersive multimedia in some technology circles, virtual reality has grown to be much more than a stranger at events like E3, but the latest advancements in this hardware and software still continue to turn heads. While the virtual technology we have available is still quite limited in several aspects, it is only the beginning.

The Oculus Rift headset is tested by attendees at the Eurogamer Expo at Earls Court in London.

The Oculus Rift headset is tested by attendees at the Eurogamer Expo at Earls Court in London.

Sony, Oculus, and Facebook — Oh My!

It was only two years ago when Facebook purchased Sony and Oculus VR, which is probably the most popular virtual reality gaming start-up to date. But while the social media giant has yet to carve any solid plans into stone as to what they plan to do with this buy of the century, several other companies are stepping up to the plate with their own virtual reality demonstrations. And as for the rest of the developers, such as Virtuix Omni, add-on virtual reality gaming equipment is creating just as much buzz.

During E3 in 2014, Virtuix Omni revealed their 360-degree treadmill, designed to be used in conjunction with the Oculus Rift headset. They even developed special shoes that users would need to wear with the low-friction surface in order to allow players to slide across the platform.

Though Oculus Rift has been receiving most of the attention since virtual gaming was introduced to the public, it’s not the only piece of hardware that’s been turning heads. Ubisoft and Electronic Arts have also hinted that they will be taking the route of virtual gaming as well in the near future.

Project Morpheus Headset

Project Morpheus Headset

“There is No Spoon” — Project Morpheus

Initially revealed at the 2014 GDC (Game Developers Conference), industry-leader Sony has also decided to join in on the virtual gaming phenomenon with Project Morpheus. Intended to be used in conjunction with the variety of games they already have to offer to consumers, Project Morpheus’ newest evolution has a wide range of features that land right up there with the Oculus Rift. And, if we’re lucky, we may even be able to own one ourselves by 2016.

Complete with a field view that stretches to 100 degrees, Project Morpheus offers a comfortable 5.7-inch OLED screen and is able to support an outstanding 120 FPS (frames per second). In addition, one of its newest features also enables 3D audio and “social screen,” allowing users to project what they see inside the Morpheus system onto a larger television screen, which enables other players to join in.

Samsung Unpacked - Gear VR

Samsung Unpacked – Gear VR

Smartphones Get Smarter — Gear VR

Powered by the Galaxy Note 4, Samsung’s Gear VR is yet another device that has been brought to us by Oculus, the company at the forefront of the virtual reality industry. Known for their brilliant mobile phone models and their display abilities, the Gear VR was designed to give users the most cinematic experience possible in terms of both games and videos.

Using the Note 4, users can easily create an immersive effect by connecting the mobile phone into the VR device in conjunction with the 3D dual lenses. In addition to its simple touch pad and controls, Samsung is planning to give early adopters of this device access to a collection of 360-degree videos and movie trailers from a variety of studios, all pre-loaded.

Gameface Mark IV

Gameface Mark IV

Put Your Game Face On — GameFace

The GameFace prototype by GameFace Labs has certainly come a long way since its first introduction. Now in its fifth iteration, the GameFace virtual reality headset still doesn’t have as many bells and whistles as something like the Oculus and all of its add-ons. Instead, the GameFace offers a more inclusive solution to the casual gamer. Running on a custom Android-based virtual reality operating system, this is truly an all-in-one unit that continues to advance. Now with a 2.5k display, which is the highest in virtual reality, the GameFace headset is one that offers desktop-class graphics and much less latency than its previous models.

The Future of Reality Gaming

Each year we witness more diverse and advanced technology than the year before. And in the case of virtual reality gaming, we can only expect it to continue to grow upwards. From being able to take tours around countries you’ve never visited before to making exercise more interesting, it’s clear to see that this kind of technology has not even begun to reach its full potential. Just imagine all of the current games we play on wired gaming consoles and computers, and how they can improve by moving to a virtual reality system like the Oculus Rift or Morpheus.

Ten years ago, not many people would have ever thought that this kind of technology would ever exist, but then again, no one ever expected mobile phones to do what they are able to do now. Regardless of which genre of games you enjoy playing, whether it’s poker, puzzles, adventure, etc., don’t be too shocked if it becomes enhanced by the inclusion of virtual-reality hardware in the near future. What do you see yourself using this kind of technology for in the future? Games? Social media? With the technology we have available today, there’s no reason to leave any stone unturned.

Samsung has unveiled its virtual reality headset Gear VR and Galaxy Note Edge, a smartphone whose screen bends around one of its sides.

The new kit was revealed at this year’s IFA tech show in Berlin.

In addition to the Gear VR and Galaxy Note Edge, Samsung also showed off the fourth standard version of its large-screened Note smartphone, which introduces an ultraviolet light sensor.

The announcements come at a time when Samsung Electronics is perceived to be on its back foot.

In July the division reported a 20% year-on-year drop in its net profit and dozens of executives voluntarily agreed to return part of their bonuses.

Samsung’s smartphone market share fell from 32.2% in the April-to-June quarter of 2013 to 24.9% in the same period this year, according to research firm IDC, despite the fact it has one of the biggest ranges of handsets.

By contrast, its Android rivals Lenovo, Huawei, Xiaomi and Motorola all made gains.

At IFA, DJ Lee, Samsung Electronic’s marketing chief, said his company was “focused on accelerating the speed of innovation” and promised to “never slow down”.

The virtual reality headset is the result of an alliance with Facebook-owned Oculus and acts as an add-on for the Galaxy Note 4.

It uses the phone’s 5.7in screen and speakers, and adds a focal adjustment lens – allowing it to adjust for near and farsighted eyes – and a variety of sensors to track head movements.

Samsung has unveiled its Galaxy Note Edge smartphone whose screen bends around one of its sides

Samsung has unveiled its Galaxy Note Edge smartphone whose screen bends around one of its sides (photo Samsung)

Samsung said the machine would offer a 96-degree field of view, giving an experience similar to looking at a giant 175in screen from 6.5ft away.

The Gear VR will be sold with a microSD card containing a small collection of 360-degree videos and virtual reality games.

Samsung said the point of wrapping the screen of the Galaxy Note Edge around its side was to offer a new way to access frequently used apps and alerts, which would be useful at times when the rest of the screen was obscured by a protective cover.

It acts as a kind of scrollable dock or toolbar that can be controlled with a swipe of the thumb.

One expert suggested the functions offered by the Gear VR and Galaxy Note Edge might take a while to reach their full potential.

Samsung appears to recognize that of its new devices, the Galaxy Note 4 is likely to be the bestseller, calling it the “hero of the day”.

Galaxy Note Edge is the same size as its predecessor, but now features a “quad HD” screen with 550 pixels per inch, meaning it should in theory present more detail than most of its rivals.

Boosting screen resolution takes a toll on battery life, but the company was keen to promote that it had included “fast charging” technology.

It said the Note 4 would take about 30 minutes to bring its battery up to a 50% charge, versus a 55 minute wait for the Note 3.

Samsung said other changes included:

  • an improved S Pen stylus that provides “a more natural brush effect”
  • better noise cancellation to help make calls from loud environments
  • an improved fingerprint scanner
  • a higher-resolution front camera for selfies that is now 3.7 megapixels

The most unusual feature, however, is the inclusion of what Samsung says is the “world’s first UV sensor in a mobile device”.

The component provides users with a built-in way to track their exposure to sunlight if they keep the device outside of their pocket or bag.

However, Netatmo’s June – a bracelet that wirelessly transmits UV levels to connected smartphones – may offer a more practical solution for consumers wanting this feature.

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