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Kristoffer Von Hassel, a 5-year-old boy from San Diego who worked out a security vulnerability on Microsoft’s Xbox Live service, has been officially thanked by the company.

Kristoffer Von Hassel figured out how to log in to his father’s account without the right password.

Microsoft has fixed the flaw, and added Kristoffer Von Hassel to its list of recognized security researchers.

In an interview with local news station KGTV, Kristoffer Von Hassel said: “I was like yea!”

Kristoffer Von Hassel figured out how to log in to his father'sXbox account without the right password

Kristoffer Von Hassel figured out how to log in to his father’sXbox account without the right password

The boy worked out that entering the wrong password into the log-in screen would bring up a second password verification screen.

Kristoffer Von Hassel discovered that if he simply pressed the space bar to fill up the password field, the system would let him in to his father’s account.

“I got nervous. I thought he was going to find out,” Kristoffer Von Hassel told television station, KGTV.

“I thought someone was going to steal the Xbox.”

His father, Robert Von Hassel – who works in security – sent details of the flaw to Microsoft.

In a statement, Microsoft said: “We’re always listening to our customers and thank them for bringing issues to our attention.

“We take security seriously at Xbox and fixed the issue as soon as we learned about it.”

Kristoffer Von Hassel’s name now appears on a page set up to thank people who have discovered problems with Microsoft products.

Microsoft also gave him four free games, $50, and a year-long subscription to Xbox Live.

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Microsoft faces a backlash from some gamers after it emerged the company may charge a fee to play pre-owned games on its new Xbox One console.

The move would also mean borrowing a game from a friend will require a payment to play, possibly the full price.

Microsoft has said gamers will be able to trade their used games online – but refused to give more details.

Microsoft’s director of programming, Larry Hryb, admitted there had been some “confusion” around the policy.

An official Xbox support account on Twitter had initially told fans that no fee would be needed for used games, but a later comment from Larry Hryb sought to clarify the situation.

He wrote on his blog: “While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.

“Beyond that, we have not confirmed any specific scenarios.”

Larry Hryb added that gamers could bring their games to a friends’ house to play without paying a fee – but only if the game’s owner is signed in to the Xbox Live account with which it is registered.

If the player wanted to lend the game to that friend, a fee would be required in order to play the title on a different Xbox Live profile.

Microsoft faces a backlash from some gamers after it emerged the company may charge a fee to play pre-owned games on its new Xbox One console.

Microsoft faces a backlash from some gamers after it emerged the company may charge a fee to play pre-owned games on its new Xbox One console.

The company advises against the sharing of Xbox Live account details with other people, and only one gamer can be signed in on a single profile at any one time.

Speaking to games news website Kotaku, Microsoft’s corporate vice president, Phil Harrison, said the company would soon announce further plans for pre-owned games.

“We will have a solution – we’re not talking about it today – for you to be able to trade your previously played games online,” he said.

The move will mean Microsoft is able to gain control of what is a massively profitable market in pre-owned games across the world.

Possible models for Microsoft could include allowing gamers to relinquish their ownership of a game in order to receive discounts on new titles bought through the Xbox Live store.

This may prove popular with sports games that have yearly updates, with fans often trading in the old version to get money off the latest edition – a process that traditionally required a physical retailer that would pocket any profits on re-sales.

“This is mainly a question of control,” said Ed Barton, director of digital media at research firm Strategy Analytics.

“The margin on second-hand games is enormous, and the games industry has always been a little bit annoyed that it’s a few retailers that dominate the market for games.”

The move could have a damaging effect on shops who rely on pre-owned sales not only to turn profit in their own right, but to also spur sales of new titles.

“The retailers could quite fairly say that around 70% of the value of pre-owned games is subsequently spent on new games,” Ed Barton added.

“There’s a fair point that the trade-in business is pretty significant in driving new games sales. It remains to be seen whether that process will still continue.”

Sony, which will show off the PlayStation 4 at next month’s E3 event in Los Angeles, has remained fairly tight-lipped on their plans for dealing with pre-owned games.

Its worldwide studios president, Shuhei Yoshida, told news site Eurogamer used games would not be “blocked” on the console, but would not specify whether there would be a fee for using pre-owned titles.

Ed Barton said Sony could use the situation to gain a considerable competitive advantage over its rival.

“If Sony doesn’t follow suit, I think for a reasonable proportion of the gaming market, this will be a big plus for the PlayStation console.”

Also keeping a close eye on the pre-owned debate will be games developers and publishers, who may be able to boost their earnings through Microsoft’s plans.

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