Mass Effect 3 fans may have to wait before they get the Extended Cut DLC this summer, but that doesn’t mean they will have to wait until three or more months from now to get some new content.
BioWare and EA today announced that Mass Effect 3 will be getting its first significant post-launch DLC pack on April 10 and, much to everyone’s surprise, said DLC will be made available to Mass Effect 3 players at “no extra charge.”
Mass Effect 3‘s first post-release DLC won’t add on to the story, however. Resurgence, as the DLC is called, instead adds in a whole bunch of new multiplayer goodies, including new characters, new weapons, and even two all-new maps.
Considering how much content is available in Mass Effect 3‘s Resurgence DLC, it’s at least a bit surprising that EA is willing to hand it out for free. The DLC adds in the Batarian and Geth races–both have two classes to choose from–and the “Firebase Hydra” and “Firebase Condor” maps.
Two New Action-Packed Maps – Take the battle to Firebase Condor, a warzone outpost located on one of Palaven’s moons and Firebase Hydra, an old abandoned quarian colony which has since been converted into a critical power facility. Each map represents a crucial asset in the overall fight against the Reapers.
Six Powerful New Unlockable Characters – Assume the role of new characters for each class, including the Asari Justicar Adept, Krogan Battlemaster Vanguard and characters from new playable races with theBatarian Soldier, Batarian Sentinel, Geth Engineer and Geth Infiltrator.
Lethal New Weapons – Obliterate wave after wave of enemies by unlocking the Striker Assault Rifle,Kishock Harpoon Gun and Geth Plasma SMG.
New Consumables – Cash in your credits to purchase reinforcement packs that could include the following new consumables.
– Strength Enhancer – Applies a melee damage boost for one missions
– Targeting VI – Applies a headshot damage bonus for one mission
– Stabilization Module – Stabilizes weapons while firing and moving for one mission
– Shield Power Cells – Shortens the length of time shields take to begin recharging for one mission
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